How to make a feature film in your spare time

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Here’s the first concept doc for our film.  For any budding screenwriters out there this is a great way to start your scriptwriting process.  Not only does it help you form and develop your idea, it also gives you the opportunity to define the perimeters of your world.  In this project we’re not doing anything too radical but when you’re working on a narrative set outside of our own time/world/reality you can get as crazy as you like.  The key is to be true to the laws of the imaginative space you are creating.  This doesn’t mean constraints, it means liberation - if you stick your own rules people will believe anything you throw at them.  And this kind of development piece allows you to define your laws and lay them out as a reminder to yourself.  Consistency = credibility.  It’s all about getting your audience to suspend disbelief for the duration of your story…
The world:
I’m thinking of London about 20 years from now.  The essence of this is that superficially it will appear to be much the same.  But there are going to be subtle changes that’ll make an audience double-take.  For example, technology has developed to a point where everyone has a chip (micro!) in their palm and this allows them to connect to anything – they can pay for things, download things, pass information person to person – simply by swiping their chip against a counter point.  My current idea for the first scene is Maria getting on the tube – very much the same train we ride today – so that the audience is under the assumption they are looking at a contemporary setting.  She interacts with a man that at first seems to be behaving oddly – maybe even appears catatonic.  It transpires (not necessarily at this point) that he is logged into a virtual world but the download is in his system so there is no physical representation of this except his bizarre attitude.  When they get off the tube we see Maria swipe out and for the first time recognise that she is using her palm, not an Oyster card.  These are the kind of subtle differences I’m talking about so I think it’s a good idea in these scenes to try to capture a sense of the unchanging side of London as a City – to develop the contrast.
The basic narrative:
Maria gets on a busy tube.  John has dropped something.  She hands it to him but he is unresponsive.  She touches him and he starts back to the real world.
John introduces Maria to a virtual world that can be downloaded into her system.
Maria and John in a park.  Everything is heightened, colourful, dazzling.  He tells her she is beautiful.
(Possible cut to him sitting on his own in a dark flat, stating this)
Maria and John at night by the railway arches.  They are attacked.  The attacker rips out John’s chip.  He becomes catatonic (as he was when we met).  Maria logs off and finds herself in her own dark flat.  She runs outside and finds the streets empty.  Goes to the train – the station is shut up.  Perhaps she goes to John’s flat and finds him catatonic but with his chip intact.  Leaves and walks around, sees animals in the streets, houses overrun with vegetation, etc.  But the world looks stunning.  And we leave her alone in this place, unsure of whether we’re in the game or not.
At this stage the narrative needs to be further developed but I think, Brad, that you are right in your suggestion that we don’t feel too tied down by what I’ve plotted and maybe see what we come up with on the first shoot.  At the moment I’m thinking it could be anywhere between 3 and 10 mins.
The game:
So with that in mind the only thing I feel I really need to explore here is the nature of this virtual world (vw) and how we are going to work with it visually – specifically in contrast to the real world (rw).  Maria is going to get introduced to the vw by the male character.  From the very start I think there should be some confusion as to which world we are in.  My idea for the vw is that it is a form of augmented reality – a beautified version of what we normally experience.  Also, I’d like to play with the idea of the rw being heavily populated to start and then becoming empty with the vw working in direct opposition to this.  The more I think about the concept of all of this the more I feel that perhaps we should completely leave the rw behind from when Maria first enters and until she exits the game and then it is only at this point that we realise we have been in the vw the whole time.  In other words, not have the reveal of John alone in his flat when he tells her she is beautiful.  And finally I think that the ending shot should make us question whether or not she really is back in the rw or if this is still a part of the vw.  And that would lead to questions as to whether she was in the vw or the rw to begin with, etc, etc.  The obvious connections here are films like the Matrix and Inception so conceptually I want to be careful that we are doing something that is different from these but another vital way to stand apart from them is through the visual worlds that we create.
The visuals:
I think we can start here by playing with some good locations.  I’d like to film in the Isabella Plantation tomorrow afternoon as the flowers there are in crazy colour at the moment and I just think it would be a fun way to work.  Then we could move back to Ravenscourt Park around dusk to get some train shots.  I think the plantation could work well to be part of a vw but it could also serve as a place for the final scenes of Maria in the rw as it is so extreme in its beauty that it will confuse the audience.  We can work this out when we see it.  The other element with the visuals is all down to you Brad and your cg skills.  I’d like to see what we can get just shooting naturally but I’d also be interesting to play with some of the techniques you showed me to see how they look.  They would definitely help to develop twists between the two worlds.  
ruthgreenberg.tumblr.com
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Here’s the first concept doc for our film.  For any budding screenwriters out there this is a great way to start your scriptwriting process.  Not only does it help you form and develop your idea, it also gives you the opportunity to define the perimeters of your world.  In this project we’re not doing anything too radical but when you’re working on a narrative set outside of our own time/world/reality you can get as crazy as you like.  The key is to be true to the laws of the imaginative space you are creating.  This doesn’t mean constraints, it means liberation - if you stick your own rules people will believe anything you throw at them.  And this kind of development piece allows you to define your laws and lay them out as a reminder to yourself.  Consistency = credibility.  It’s all about getting your audience to suspend disbelief for the duration of your story…

The world:

I’m thinking of London about 20 years from now.  The essence of this is that superficially it will appear to be much the same.  But there are going to be subtle changes that’ll make an audience double-take.  For example, technology has developed to a point where everyone has a chip (micro!) in their palm and this allows them to connect to anything – they can pay for things, download things, pass information person to person – simply by swiping their chip against a counter point.  My current idea for the first scene is Maria getting on the tube – very much the same train we ride today – so that the audience is under the assumption they are looking at a contemporary setting.  She interacts with a man that at first seems to be behaving oddly – maybe even appears catatonic.  It transpires (not necessarily at this point) that he is logged into a virtual world but the download is in his system so there is no physical representation of this except his bizarre attitude.  When they get off the tube we see Maria swipe out and for the first time recognise that she is using her palm, not an Oyster card.  These are the kind of subtle differences I’m talking about so I think it’s a good idea in these scenes to try to capture a sense of the unchanging side of London as a City – to develop the contrast.

The basic narrative:

Maria gets on a busy tube.  John has dropped something.  She hands it to him but he is unresponsive.  She touches him and he starts back to the real world.

John introduces Maria to a virtual world that can be downloaded into her system.

Maria and John in a park.  Everything is heightened, colourful, dazzling.  He tells her she is beautiful.

(Possible cut to him sitting on his own in a dark flat, stating this)

Maria and John at night by the railway arches.  They are attacked.  The attacker rips out John’s chip.  He becomes catatonic (as he was when we met).  Maria logs off and finds herself in her own dark flat.  She runs outside and finds the streets empty.  Goes to the train – the station is shut up.  Perhaps she goes to John’s flat and finds him catatonic but with his chip intact.  Leaves and walks around, sees animals in the streets, houses overrun with vegetation, etc.  But the world looks stunning.  And we leave her alone in this place, unsure of whether we’re in the game or not.

At this stage the narrative needs to be further developed but I think, Brad, that you are right in your suggestion that we don’t feel too tied down by what I’ve plotted and maybe see what we come up with on the first shoot.  At the moment I’m thinking it could be anywhere between 3 and 10 mins.

The game:

So with that in mind the only thing I feel I really need to explore here is the nature of this virtual world (vw) and how we are going to work with it visually – specifically in contrast to the real world (rw).  Maria is going to get introduced to the vw by the male character.  From the very start I think there should be some confusion as to which world we are in.  My idea for the vw is that it is a form of augmented reality – a beautified version of what we normally experience.  Also, I’d like to play with the idea of the rw being heavily populated to start and then becoming empty with the vw working in direct opposition to this.  The more I think about the concept of all of this the more I feel that perhaps we should completely leave the rw behind from when Maria first enters and until she exits the game and then it is only at this point that we realise we have been in the vw the whole time.  In other words, not have the reveal of John alone in his flat when he tells her she is beautiful.  And finally I think that the ending shot should make us question whether or not she really is back in the rw or if this is still a part of the vw.  And that would lead to questions as to whether she was in the vw or the rw to begin with, etc, etc.  The obvious connections here are films like the Matrix and Inception so conceptually I want to be careful that we are doing something that is different from these but another vital way to stand apart from them is through the visual worlds that we create.

The visuals:

I think we can start here by playing with some good locations.  I’d like to film in the Isabella Plantation tomorrow afternoon as the flowers there are in crazy colour at the moment and I just think it would be a fun way to work.  Then we could move back to Ravenscourt Park around dusk to get some train shots.  I think the plantation could work well to be part of a vw but it could also serve as a place for the final scenes of Maria in the rw as it is so extreme in its beauty that it will confuse the audience.  We can work this out when we see it.  The other element with the visuals is all down to you Brad and your cg skills.  I’d like to see what we can get just shooting naturally but I’d also be interesting to play with some of the techniques you showed me to see how they look.  They would definitely help to develop twists between the two worlds. 

ruthgreenberg.tumblr.com

  • 2 years ago
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I didn’t know that over the last 2 years there has been a revolution in digital cinema!  Well, maybe I’d heard rumours.  But it wasn’t until I met Brad and saw the films he’s been making that I really understood all that this could mean.  And, lucky for me, Brad asked me to work on a movie with him.
My background is in screenwriting so this is an interesting kind of project because I’m getting my hands dirty in the production side of things.  At the moment I am just finishing a feature script called The Competitors.  It’s best described as a dystopian Western set in a UK of the future.  I seem to be obsessing about the question - what’s in store for us all?  In The Competitors I look at how society has regressed because of a world energy crisis.  In the collaboration with Brad my first concept was to write something about how far technology has advanced.  Either idea is awe/fear inspiring when you get to the heart of it.  And the fact that shooting this film is made possible because of the rapid development of cinema technology makes it all the more relevant.  
I think one of the keys to this project is that we’re making things up as we go along.  But as a writer I can’t visualise a narrative without creating a script.  As that’s still in process I’m going to post our initial development document to give an idea of where we’re beginning (though it’s very likely not where we’re going to end up!).  So stay tuned…
ruthgreenberg.tumblr.com
Pop-upView Separately

I didn’t know that over the last 2 years there has been a revolution in digital cinema!  Well, maybe I’d heard rumours.  But it wasn’t until I met Brad and saw the films he’s been making that I really understood all that this could mean.  And, lucky for me, Brad asked me to work on a movie with him.

My background is in screenwriting so this is an interesting kind of project because I’m getting my hands dirty in the production side of things.  At the moment I am just finishing a feature script called The Competitors.  It’s best described as a dystopian Western set in a UK of the future.  I seem to be obsessing about the question - what’s in store for us all?  In The Competitors I look at how society has regressed because of a world energy crisis.  In the collaboration with Brad my first concept was to write something about how far technology has advanced.  Either idea is awe/fear inspiring when you get to the heart of it.  And the fact that shooting this film is made possible because of the rapid development of cinema technology makes it all the more relevant.  

I think one of the keys to this project is that we’re making things up as we go along.  But as a writer I can’t visualise a narrative without creating a script.  As that’s still in process I’m going to post our initial development document to give an idea of where we’re beginning (though it’s very likely not where we’re going to end up!).  So stay tuned…

ruthgreenberg.tumblr.com

  • 2 years ago
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Did you know that over the past 2 years there has been a revolution in digital cinema? For about the price of a computer, you can buy a Hollywood grade digital film camera. Although it takes someone who knows what to do with it to make a movie, the days when an aspiring filmmaker had no choice but to limbo dance under a multi-million dollar Hollywood pole for several years with the hope of raising enough money to make a movie are over. 

When I was in university and art school, I had a passion to be a feature filmmaker. I wanted to be an auteur, a writer/director with a distinctive artistic point of view. Like any artist or author really, but with film. 

After working as a visual designer, and a web designer, and a video editor for for the past 10 or 12 years, technology has caught up and I now work as a professional film maker. I shoot. I edit. I make films showing people how they can change the world by supporting particular charities.

I love my work, but I still want to make fictional films. However, now I’m driven more by the sheer fun of the process than any dream of being a great auteur.

Technology has changed the equation, made us independent, and quite frankly a bit cocky. We don’t need funding. We don’t need big productions. We don’t need to appeal to literally everybody. I own my own cinema camera. The whole process has been miniaturized. Suddenly, we can do whatever the fuck we want and make any film we want in our spare time. This might sound grandiose, but others have already proven that it’s true. 

And that’s what this blog is about: how to make a feature film in your spare time. I am collaborating with screenwriter Ruth Greenberg. Shoots are currently being scheduled on a similar basis to Sunday afternoon football games.

bradbell.tv
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Did you know that over the past 2 years there has been a revolution in digital cinema? For about the price of a computer, you can buy a Hollywood grade digital film camera. Although it takes someone who knows what to do with it to make a movie, the days when an aspiring filmmaker had no choice but to limbo dance under a multi-million dollar Hollywood pole for several years with the hope of raising enough money to make a movie are over.

When I was in university and art school, I had a passion to be a feature filmmaker. I wanted to be an auteur, a writer/director with a distinctive artistic point of view. Like any artist or author really, but with film.

After working as a visual designer, and a web designer, and a video editor for for the past 10 or 12 years, technology has caught up and I now work as a professional film maker. I shoot. I edit. I make films showing people how they can change the world by supporting particular charities.

I love my work, but I still want to make fictional films. However, now I’m driven more by the sheer fun of the process than any dream of being a great auteur.

Technology has changed the equation, made us independent, and quite frankly a bit cocky. We don’t need funding. We don’t need big productions. We don’t need to appeal to literally everybody. I own my own cinema camera. The whole process has been miniaturized. Suddenly, we can do whatever the fuck we want and make any film we want in our spare time. This might sound grandiose, but others have already proven that it’s true.

And that’s what this blog is about: how to make a feature film in your spare time. I am collaborating with screenwriter Ruth Greenberg. Shoots are currently being scheduled on a similar basis to Sunday afternoon football games.

bradbell.tv

    • #film
    • #technology
    • #cinema
    • #filmmaking
  • 2 years ago
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